Whether it’s the latest info on a new game, or hot gossip on the industry’s movers, shakers and smashers, you’ll find it all here and nicely packaged at Kotaku. They’d be one in the same in every lexicon on the planet if it were humanly possible. What the future holds for Crash Team Rumble may be uncertain, but I do know one thing: Catbat fucking rules. I guess now I’m just left to see whether or not future support helps the game pick up steam, if Activision flips the switch and makes Crash Team Rumble a free-to-play game down the line, or if the plug gets pulled before either of those things happen. I don’t think Crash Team Rumble is going to be the next big live service craze, but it has its moments, I can’t help but pity a game that feels like the odds are stacked against it. Activision isn’t a stranger to free weekends for games like Overwatch (before the sequel devoured it and went free-to-play), so maybe moves like that could give folks a chance to at least try a game they’ve likely dismissed. ![]() So Crash Team Rumble is already positioned for the service game grind that a free-to-play pivot could come in the future. Plus, Crash’s game’s primary progression is in its battle pass, alongside character-specific cosmetic unlocks you earn as you play. We’ve seen this pivot work for games like Fall Guys and Rocket League. But I do wonder if we will see Toys For Bob pivot to free-to-play in the future so Crash fans who are hesitant can just try it out for themselves. Given that there’s already some animosity toward it and the live-service structure, $US30 ($42) doesn’t feel like quite the barrier to entry that a $US60 ($83) or $US70 ($97) price tag might have been. Image: Toys For Bobīecause the game already has a stigma around it because it’s not a genre Crash Bandicoot fans are looking for, I’m curious what Crash Team Rumble’s future looks like in the next few months. There are interesting remixes of long-established ideas from the series’ almost 30 years of history, but I don’t begrudge any Crash fan who looks at it and just feels like it’s not what they want. It’s silly and fun, but it’s most comparable in format to a MOBA, framed as an in-universe sport that Crash’s friends and foes take part in when they’re not actually fighting each other. On paper, Crash Team Rumble is just not what a lot of Crash fans are looking for right now. The series isn’t a stranger to party games, even during the original PlayStation era when Crash Bash swung for the Mario Party audience. It’s not a platformer, and it’s not a kart racer. Ultimately, Crash Team Rumble already has a lot going against it in the eyes of the purist Crash fans. ![]() That core loop is solid, but it’s likely not what the average Crash fan is looking for these days. ![]() A lot of the matches I’ve played online have felt mindless, but the ones that have had coordinated teams making strategic plays have had some surprising depth. It’s a team-based, MOBA-like brawler with a roster of playable heroes that occupy different roles, all in service of one team gathering and dunking more points on the opposing goal. Crash Team Rumble isn’t comparable to any of the series’ previous spin-offs.
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